2

Builder("Untitled", )
{
  Parts2(1,1,1, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.004115, 0.000000, 0.999992, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 1.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.004115, 0.000000, 0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", ste1cu.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.835535, 0.595330);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000015, 0.306680, 0.000315, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000015, 0.306680, 0.000315, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste1cd.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 103, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.031330, 0.403635, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.952380, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.040520, -0.952580, -0.394240, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", )
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 1413);
      Quaternion(0.004115, 0.000000, -0.999992, 0.000000);
      Vector(0.014870, -0.903636, -1.999934);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.004115, 0.000000, -0.999993, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.004115, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", ste1clr.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 113, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.776630, 0.000000, 0.050455);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.702572, -0.037656, -0.031470, -0.709919, -0.363695, 0.187700, 1.156995, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.345980, 0.000000, 0.046140, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.299320, 0.000000, 0.478715, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste1clr.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 113, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.004115, 0.000000, 0.000000, -0.999992);
    Vector(0.821285, -0.031245, 0.050490);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.705677, -0.046057, -0.039508, -0.705931, 0.383655, 0.281445, 1.199570, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.302865, 0.000025, -0.045815, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.307350, -0.043235, 0.474310, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.004115, 0.000000, 0.000000, -0.999992, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", ste1cu.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.633058, 0.000000, 0.774104, 0.000000);
    Vector(-2.513350, -0.064380, -0.505215);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.962819, 0.000000, -0.270149, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.747740, 0.000000, 0.663991, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.969239, 0.000000, 0.246124, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.881208, 0.000000, 0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.633058, 0.000000, 0.774104, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", ste1cnnr.x)
    {
      Parts2(2.5,2.5,2.5, 1, 0, 23, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.944991, 0.000000, -0.327098, 0.000000);
      Vector(-0.550805, -0.001730, -1.055270);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.961463, 0.000000, 0.274934, 0.000000, 2.870640, -0.000095, -2.404480, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.948198, 0.000000, -0.317682, 0.000000, 0.219560, -0.000175, -0.561930, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.866711, 0.000000, -0.498812, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.883548, 0.000000, -0.468341, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.944991, 0.000000, -0.327098, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", ste1arml.x)
      {
        Parts2(15,15,15, 1, 0, 23, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.971932, 0.000000, 0.235263, 0.000000);
        Vector(-1.848925, -0.001655, -1.047475);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999939, -0.000041, -0.009947, -0.004973, 0.299530, -1.113935, 3.560265, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.999951, 0.000000, -0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.915998, 0.000000, -0.401183, 0.000000, 0.049190, 0.000155, -1.259105, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.964151, 0.000000, 0.265357, 0.000000, 0.028255, 0.000225, -0.867490, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.703242, 0.005852, -0.006995, 0.710893, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999951, 0.000000, -0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.999951, 0.000000, -0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.971932, 0.000000, 0.235263, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", ste1clr.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.000000, 0.000000, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.970150, 0.010384, -0.024131, 0.241077, 0.098670, 0.007285, -2.359815, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.092760, 0.000255, -1.586760, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.081400, 0.000270, 1.828335, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.029680, 0.144055, 1.536155, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.014975, 0.000095, 0.823515, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", ste1bas.x)
        {
          Parts2(5,5,5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.999988, 0.000000, 0.004974, 0.000000);
          Vector(0.635195, 0.000440, -6.687605);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, -0.287685, -0.002855, 0.053245, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.999988, 0.000000, 0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 0, 1412);
            Quaternion(-0.704192, 0.000000, -0.710012, 0.000000);
            Vector(0.032753, 0.067325, 3.979494);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.704194, 0.000000, -0.710014, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 20, 1412);
            Quaternion(-0.704192, 0.000000, -0.710012, 0.000000);
            Vector(0.010943, 0.067325, 1.329575);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 40, 1412);
            Quaternion(-0.704192, 0.000000, -0.710012, 0.000000);
            Vector(-0.010456, 0.067325, -1.270345);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 60, 1412);
            Quaternion(-0.704192, 0.000000, -0.710012, 0.000000);
            Vector(-0.032267, 0.067325, -3.920264);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.704192, 0.000000, -0.710012, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
    }
  }
  Builder("Untitled", ste1cu.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.506668, 0.000000, -0.862141, 0.000000);
    Vector(2.978180, -0.124405, -0.462140);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.848822, 0.000000, 0.528678, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.670760, 0.000000, -0.741674, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.965458, 0.000000, -0.260558, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.861706, 0.000000, -0.507408, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.506668, 0.000000, -0.862141, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", ste1cnnl.x)
    {
      Parts2(2.5,2.5,2.5, 1, 0, 23, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.866711, 0.000000, 0.498812, 0.000000);
      Vector(0.172405, 0.000650, -0.897615);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.848822, 0.000000, -0.528678, 0.000000, -0.435515, 0.000695, -3.448220, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.915998, 0.000000, 0.401183, 0.000000, -0.425070, 0.000170, -0.341525, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.856616, 0.000000, 0.515954, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.864219, 0.000000, 0.503116, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.866711, 0.000000, 0.498812, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", ste1armr.x)
      {
        Parts2(15,15,15, 1, 0, 23, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.965296, 0.000000, -0.261159, 0.000000);
        Vector(1.820640, 0.001335, -1.011515);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999939, 0.000009, 0.009947, -0.004974, -0.558880, -1.158905, 3.426290, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.999951, 0.000000, 0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.907836, 0.000000, 0.419326, 0.000000, 0.102720, 0.000625, -1.119540, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.964151, 0.000000, -0.265357, 0.000000, -0.075105, 0.000455, -0.893390, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.706768, -0.005822, 0.007031, -0.707387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999951, 0.000000, 0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.999951, 0.000000, 0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.965296, 0.000000, -0.261159, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", ste1clr.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.009088, -0.008229, 0.000000, -0.999925);
          Vector(0.000000, 0.226725, -0.000020);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.289774, -0.031591, -0.013578, -0.956477, -0.019555, -0.005785, -2.399925, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, 0.069310, -0.000515, -1.822555, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, -0.068080, -0.000335, 1.726605, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, -0.002635, -0.143825, 1.438835, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, -0.001400, -0.000125, 0.820815, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.009088, -0.008229, 0.000000, -0.999925, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", ste1bas.x)
        {
          Parts2(5,5,5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.999988, 0.000000, -0.004974, 0.000000);
          Vector(-0.621230, 0.001100, -6.778565);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.999988, 0.000000, -0.004974, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 80, 1412);
            Quaternion(0.710012, 0.000000, -0.704192, 0.000000);
            Vector(-0.025116, 0.121321, 4.071270);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.710014, 0.000000, -0.704194, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 100, 1412);
            Quaternion(0.710012, 0.000000, -0.704192, 0.000000);
            Vector(-0.046928, 0.121321, 1.421318);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 120, 1412);
            Quaternion(0.710012, 0.000000, -0.704192, 0.000000);
            Vector(-0.068329, 0.121321, -1.178632);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Parts2(1,1,1, 1, 0, 112, 0);
            Exparam(0, 0, 0, 140, 1412);
            Quaternion(0.710012, 0.000000, -0.704192, 0.000000);
            Vector(-0.090141, 0.121320, -3.828562);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710012, 0.000000, -0.704192, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
    }
  }
  Builder("Untitled", ste1bul.x)
  {
    Parts2(3.5,3.5,3.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.804172, 0.013560, -0.013116, 0.594097);
    Vector(-0.790300, 0.460700, 1.241175);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.414041, 0.042239, -0.040039, 0.908395, -1.363290, 0.000185, -2.656450, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, -1.091660, 0.000080, 0.485390, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.711335, 0.000060, -0.386915, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.923787, 0.008398, -0.014821, 0.382527, -1.379380, 0.000020, 0.011310, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.665345, 0.000020, -0.005525, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.804172, 0.013560, -0.013116, 0.594097, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", )
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 1411);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000000, 0.000000, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.041742, -0.908562, -0.413873, 0.038501, -0.093949, 2.449628, -1.962142, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", ste1bur.x)
  {
    Parts2(3.5,3.5,3.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.809983, -0.004826, 0.000000, -0.586433);
    Vector(0.798530, 0.433720, 1.294895);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.420752, -0.019831, 0.103514, -0.901032, 1.373720, -0.139315, -2.823585, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 1.098925, 0.000135, 0.324630, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, -0.622695, 0.000170, -0.376140, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.901478, -0.003562, 0.000000, -0.432810, 1.183875, 0.148010, -0.010005, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, -0.932725, 0.044435, 0.007380, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.809983, -0.004826, 0.000000, -0.586433, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", )
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 1411);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000000, 0.000000, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.101782, 0.901106, -0.421175, -0.016123, -0.070784, 2.572165, -1.518755, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", ste1m.x)
  {
    Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.054720, -0.123030, 0.330555, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.002375, 0.000000, -0.288530, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
}
